Rules

The Original Bible Card Game is multiple games in one! Here is our rule pages in case you need a refresher

Find Jesus (Like Old Maid) 

A standard pack is used (or two if more than six play) from which a single queen is removed. The cards are shuffled and all 51 are dealt out singly; it being irrelevant if some players have an extra card. Players discard any pairs dealt at the outset. If a triplet is held, two are discarded and one kept; if a quartet is held, two pairs are discarded. Play starts with the player to the dealer’s left offering a fan of face-down cards to the next player on the left. That player selects a card and discards it by pairing or adds it to the hand. Play continues clockwise in this manner, players dropping out when they have no hand cards left. The player left holding the single queen is the ‘old maid’ and loses. 

Go Fish 

The game can be played by two players or more, up to about five[3][4] or six.[2][5] Five cards are dealt from a standard 52-card deck to each player,[2] or seven cards if there are only two or three players.[4][6] The remaining cards are placed face down, usually spread out in a pile. 

During a turn a player asks any other player for their cards of a particular rank, for example, Ed asks, “Pamela, do you have any eights?” Ed must hold at least one card of the rank he requested and Pamela must hand over all cards of that rank if she has any.[6] If she has none, Pamela tells Ed to “go fish” (or simply “fish”), and he would draw a card from the stock and place it in his hand. Then it is the next player’s turn—except that some variations allow Ed’s turn to continue if the card that he draws is the rank he last named,[5] or if it completes a book.[3] When any player at any time has four cards of a particular rank, they form a book, and the cards must be placed face up in front of that player.[6][5] Play passes to the left,[4][3][6][5] or to the player who was unsuccessfully asked for cards.[2] 

The winner is the first player to run out of cards in their hand by laying them down in books of four cards.[4] Some rules allow that if two players go out at the same time—for instance, if Pamela makes a book with the last cards in her hand by taking the last cards from Ed’s hand—Ed may end up winning if he has collected more books.[2] Other rules specify that the winner is whoever has the most books when the first player runs out of cards.[5] Alternatively, play may continue until all thirteen books have been made, with players who run out of cards drawing from the stock before taking their turn; the winner is then the player with the most books at the end 

Bible Rummy 

7 cards. Wild card 

Starting with eldest hand,[a] cards are dealt clockwise, face down, one at a time. The dealer then turns the next card to start the discard pile and places the rest of the pack, face down, between the players as the stock

Play 

Play begins with the player on the dealer’s left and proceeds clockwise. In turn, each player draws the top card from the stock or the discard pile. If drawing from the discard pile a player may draw multiple cards. The player will then do either or both of the following: 

  • Meld. A player who has three cards of the same suit in a sequence or run, may meld them by laying these cards, face up, on the table. If at least three cards of the same rank are held, they may be melded as a set or group. Originally Aces could only be played low (A♥2♥3♥) however it is now common to treat them as high or low, but not both. For example, Q♥K♥A♥ is legal but Q♥K♥A♥2♥ is not. Melding is optional and there is no limit to the number of melds that can be made in one turn. 
  • Lay off. Once a player has melded at least once, from their next turn they may also choose to lay off some cards on an existing meld. This means that a player may add to a sequence or a set on the table, regardless of who initially melded it. 

Finally, after making any melds or lay offs, the player must discard a single card to the discard pile, face up. The following player then picks up either the face-down card or the face-up card. 

If the stock runs out, the next player may choose to draw from the discard pile or to turn it over to form a new stock. The discard pile is not shuffled. After forming the new stock, the top card is drawn to form the new discard pile. The player can call rummy if a point is discarded into the discard pile. 

During a player’s turn, any other player may shout out “borrow that” to take the face-up card, immediately placing it into their own hand. They may only do so once per any player’s turn. If a player unintentionally says “borrow that” (even in passing), they must pick up the face-up card. 

Going out. A player may go out by emptying their hand whether as part of a meld, a lay-off or a discard. If a point that is playable is discarded in attempt to “go out” said discard would be “rummy”. Although when a persons last card is put down the game is immediately over regardless of what said card could play as.[clarification needed] Other common rules require that the final card in a player’s hand be discarded, meaning that a player cannot go out by melding or laying off, but must discard the final card. 

Example. Anne has 7♦8♦ left in her hand and draws 9♦, thus forming a sequence. She goes out by melding her sequence and without making a discard. Or supposing Ben has 3♣4♣K♠ and draws the 5♣, he may meld the 3♣4♣5♣, discard the K♠ and go out. Or if there is a run of 8♥9♥10♥ on the table and Charlotte, who has the Q♥, picks up the J♥, she may lay off her two cards to the existing meld and go out. 

Scoring 

The player who goes out, wins, and scores as many points as the other have in their hand cards. Court cards score 10 each, Jokers 15 each and numerals score their face value. Aces count as 1 unless they are allowed to be high, in which case they score 11. 

Bible Gin Rummy? 

Match – Memory – Concentration 

solo or 2 or more players 

In turn, each player chooses two cards and turns them face up. If they are of the same rank and color (e.g. six of hearts and six of diamonds, queen of clubs and queen of spades, or both jokers, if used) then that player wins the pair and plays again. If they are not of the same rank and color, they are turned face down again and play passes to the player on the left. Rules can be changed here too: it can be agreed before the game starts that matching pairs be any two cards of the same rank, a color-match being unnecessary, or that the match must be both rank and card suit. 

The game ends when the last pair has been picked up. The winner is the person with the most pairs. There may be a tie for first place. 

High Low 

2 or more players 

Turn over 1 card. Player guesses next card higher or lower. If correct, player collects both cards. If incorrect, next player guesses higher or lower for the next card. If correct, player collects all cards in pile. If incorrect, next player guesses, etc. Player with most cards at end of deck wins. 

Solo version of high low. Rules the same as above, but goal is to collect as many cards as possible. Incorrect guesses have both cards placed in the against scoring pile. 

Original Game Rules 

2 to 4 players. Trick taking game. Must follow suit. Jesus card is highest card and is wild. Can play Jesus card even if you have another card of the lead suit. 

2 players, each player starts with 15 cards 

3 players, each player starts with 10 cards 

4 players, each player starts with 8 cards 

Deal rotates to left after each match. Player to immediate left of dealer plays 1 card. Play continu4es to the left until each player plays a card. Must follow suit if able. Player who played highest numbered card of the lead suit wins the trick, unless a player plays the Jesus card. Player who wins trick leads next card. If a player can’t follow suit and doesn’t play the Jesus card, any card may be played, but the [player can’t win the trick. 

At the end of each match, the player with the most cards wins. If 2 or more players are tied with the most cards, the player with the highest card of the tied players wins. If they have the same highest card, the next highest card is compared, etc. 

Can also be played with the Jesus wild card. 

Italian Solitaire 

There’s a version of solitaire played in southern Italy with a deck of 40 Neapolitan cards, with four suits numbered from 1 to 10. The deck is shuffled and then cards are turned over one at a time. Flipping over the first card you say “one,” the second card “two” and the third card “three.” You repeat this, saying “one” for the fourth card, “two” for the fifth card and “three” for the sixth card. You continue your way through the deck, until you at last say “one” for the 40th card. 

If at any point the number you say matches the value of the card you flip over, you lose. 

Spanish Solitaire 

This game begins with a shuffled deck of cards. The objective is go from having all the cards completely disorganized to having all the cards perfectly sorted.  

To begin with, we will hold the deck face down in one hand. 

After that, we need to take pairs of cards out of the deck and place them face up on the table. We can only play with the card on top. The lower one is locked. 

Now we should decide whether we want to play sorting the cards up from Ace to King or the other way around. As you wish! 

If you choose to play from Ace to King, you will need to draw pairs of cards until the Ace of any suit comes out. Once you see it, place it on the other side of the table. 

Do the same with all the other Aces as they appear. 

As soon as you have an Ace placed on the table, you can search for the number two of the same suit, even if the other Aces are not out yet. After the number 2, will be looking for the 3, 4, etc. The game ends when you complete all the suits, from Ace to King. 

Remember that you can only work with the card on top of each pair. However, once you use this card, the lower one will be unlocked, and it can be used as well. 

Let’s say we have the Ace of Coins, the Ace of Cups, the Ace of Clubs and the Ace, 2, and 3 of Swords on the table. 

You draw two cards, put them on the table, and see that the top one is the 2 of Coins. As you need it, you place it on top of the Ace of Coins. Now, as you have already used the top layer, you see that behind the 2 of Coins there was a 4 of Swords. And you need it too! Because you have already unlocked it, you can use it straight away. 

This way, you will slowly draw all cards and form four new piles, one for each suit. If you finish going through the deck, just put all the cards together (without shuffling) and place them upside down in your hand once more. 

Now you can begin drawing cards in pairs again. Continue until all the ones you need come out… or until you rearrange the whole deck! 

If you get stuck at any point, you will have to shuffle the deck and keep on trying. This could happen if, for example, there is a 5 of Coins on top of a 4 of Coins.